Rename ui::spawn -> ui::spawn_selector

This commit is contained in:
Nikita Lisitsa 2022-12-20 17:11:14 +03:00
parent 79eceaa616
commit 183e5bb482
2 changed files with 2 additions and 8 deletions

View file

@ -76,6 +76,6 @@ namespace psemek::ui
std::function<void(std::optional<std::size_t>)> mouseover_callback_;
};
bool spawn(element * root, std::shared_ptr<selector> selector, geom::point<float, 2> const & position, std::function<void()> on_canceled = nullptr);
bool spawn_selector(element * root, std::shared_ptr<selector> selector, geom::point<float, 2> const & position, std::function<void()> on_canceled = nullptr);
}

View file

@ -247,17 +247,11 @@ namespace psemek::ui
: event_interceptor
{
bool transparent() const override { return false; }
~opaque_event_interceptor()
{
int fuck = 42;
(void)fuck;
}
};
}
bool spawn(element * root, std::shared_ptr<selector> selector, geom::point<float, 2> const & position, std::function<void()> on_canceled)
bool spawn_selector(element * root, std::shared_ptr<selector> selector, geom::point<float, 2> const & position, std::function<void()> on_canceled)
{
ui::screen * screen = find_last_parent_of_type<struct screen>(root);
if (!screen)