Add ecs::dispatcher - an event-based ECS system launcher
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93
libs/ecs/include/psemek/ecs/dispatcher.hpp
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93
libs/ecs/include/psemek/ecs/dispatcher.hpp
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#pragma once
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#include <psemek/ecs/container.hpp>
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#include <psemek/util/hash_table.hpp>
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#include <psemek/util/function.hpp>
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#include <concepts>
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namespace psemek::ecs
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{
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struct dispatcher
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{
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dispatcher() = default;
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dispatcher(ecs::container & container)
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: container_(&container)
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{}
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explicit operator bool() const
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{
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return container_ != nullptr;
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}
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ecs::container & container()
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{
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return *container_;
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}
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template <typename Event, typename Handler>
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void handler(Handler handler)
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{
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handlers_[Event::uuid()].push_back([handler = std::move(handler), this](void const * event_ptr){
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auto const & event = *reinterpret_cast<Event const *>(event_ptr);
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if constexpr (std::invocable<Handler, Event const &, ecs::container &>)
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{
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handler(event, *container_);
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}
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else
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{
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handler(event);
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}
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});
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}
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template <typename Event, typename ... Components, typename System>
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void system(System system)
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{
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handlers_[Event::uuid()].push_back([system = std::move(system), this, cache = container_->cache<Components...>()](void const * event_ptr){
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auto const & event = *reinterpret_cast<Event const *>(event_ptr);
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if constexpr (std::invocable<System, Event const &, ecs::container &, handle, Components & ...>)
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{
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container_->apply<Components...>([&](ecs::container & container, ecs::handle handle, Components & ... components){
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system(event, container, handle, components...);
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});
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}
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else if constexpr (std::invocable<System, Event const &, ecs::container &, Components & ...>)
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{
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container_->apply<Components...>([&](ecs::container & container, Components & ... components){
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system(event, container, components...);
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});
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}
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else if constexpr (std::invocable<System, Event const &, handle, Components & ...>)
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{
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container_->apply<Components...>([&](ecs::handle handle, Components & ... components){
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system(event, handle, components...);
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});
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}
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else
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{
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container_->apply<Components...>([&](Components & ... components){
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system(event, components...);
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});
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}
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});
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}
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template <typename Event>
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void dispatch(Event const & event)
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{
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for (auto & handler : handlers_[event.uuid()])
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handler(&event);
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}
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private:
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ecs::container * container_;
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util::hash_map<util::uuid, std::vector<util::function<void(void const *)>>> handlers_;
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};
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}
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