Make gfx::gltf_mesh return empty primitive span if mesh wasn't found
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1 changed files with 3 additions and 1 deletions
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@ -45,7 +45,9 @@ namespace psemek::gfx
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util::span<primitive const> mesh(std::string_view name) const override
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util::span<primitive const> mesh(std::string_view name) const override
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{
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{
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return meshes_.at(name);
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if (auto it = meshes_.find(name); it != meshes_.end())
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return it->second;
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return {};
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}
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}
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private:
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private:
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