Make gfx::gltf_mesh return empty primitive span if mesh wasn't found

This commit is contained in:
Nikita Lisitsa 2023-01-25 13:01:03 +03:00
parent ce1809e50d
commit 0e84751ac9

View file

@ -45,7 +45,9 @@ namespace psemek::gfx
util::span<primitive const> mesh(std::string_view name) const override
{
return meshes_.at(name);
if (auto it = meshes_.find(name); it != meshes_.end())
return it->second;
return {};
}
private: