Fix default scale when parsing glTF

This commit is contained in:
Nikita Lisitsa 2023-03-26 00:12:09 +03:00
parent d930ef6d93
commit 0c2c950a8c

View file

@ -114,7 +114,7 @@ namespace psemek::gfx
target.rotation[i] = rotation[i].GetFloat(); target.rotation[i] = rotation[i].GetFloat();
} }
target.scale = {0.f, 0.f, 0.f}; target.scale = {1.f, 1.f, 1.f};
if (node.HasMember("scale")) if (node.HasMember("scale"))
{ {
auto const & scale = node["scale"].GetArray(); auto const & scale = node["scale"].GetArray();