Add necessary GLES fixes and missing JS functions

This commit is contained in:
yulya3102 2025-02-01 08:03:34 +01:00
parent ae9a706189
commit 0b3fdd26c5
2 changed files with 27 additions and 1 deletions

View file

@ -803,10 +803,12 @@ namespace gl
if (!internal::glGetQueryiv) return false;
internal::glGetQueryObjectuiv = reinterpret_cast<void (*)(GLuint , GLenum , GLuint *)>(internal::get_proc_address("glGetQueryObjectuiv"));
if (!internal::glGetQueryObjectuiv) return false;
#if !defined(__EMSCRIPTEN__)
internal::glUnmapBuffer = reinterpret_cast<GLboolean (*)(GLenum )>(internal::get_proc_address("glUnmapBuffer"));
if (!internal::glUnmapBuffer) return false;
internal::glGetBufferPointerv = reinterpret_cast<void (*)(GLenum , GLenum , void **)>(internal::get_proc_address("glGetBufferPointerv"));
if (!internal::glGetBufferPointerv) return false;
#endif
internal::glDrawBuffers = reinterpret_cast<void (*)(GLsizei , const GLenum *)>(internal::get_proc_address("glDrawBuffers"));
if (!internal::glDrawBuffers) return false;
internal::glUniformMatrix2x3fv = reinterpret_cast<void (*)(GLint , GLsizei , GLboolean , const GLfloat *)>(internal::get_proc_address("glUniformMatrix2x3fv"));
@ -827,10 +829,12 @@ namespace gl
if (!internal::glRenderbufferStorageMultisample) return false;
internal::glFramebufferTextureLayer = reinterpret_cast<void (*)(GLenum , GLenum , GLuint , GLint , GLint )>(internal::get_proc_address("glFramebufferTextureLayer"));
if (!internal::glFramebufferTextureLayer) return false;
#if !defined(__EMSCRIPTEN__)
internal::glMapBufferRange = reinterpret_cast<void *(*)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(internal::get_proc_address("glMapBufferRange"));
if (!internal::glMapBufferRange) return false;
internal::glFlushMappedBufferRange = reinterpret_cast<void (*)(GLenum , GLintptr , GLsizeiptr )>(internal::get_proc_address("glFlushMappedBufferRange"));
if (!internal::glFlushMappedBufferRange) return false;
#endif
internal::glBindVertexArray = reinterpret_cast<void (*)(GLuint )>(internal::get_proc_address("glBindVertexArray"));
if (!internal::glBindVertexArray) return false;
internal::glDeleteVertexArrays = reinterpret_cast<void (*)(GLsizei , const GLuint *)>(internal::get_proc_address("glDeleteVertexArrays"));
@ -984,6 +988,10 @@ namespace gl
internal::glGetInternalformativ = reinterpret_cast<void (*)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(internal::get_proc_address("glGetInternalformativ"));
if (!internal::glGetInternalformativ) return false;
#if defined(__EMSCRIPTEN__)
return true;
#endif
// OpenGL ES 3.1
internal::glDispatchCompute = reinterpret_cast<void (*)(GLuint , GLuint , GLuint )>(internal::get_proc_address("glDispatchCompute"));
@ -1259,7 +1267,13 @@ namespace gl
int major_version(){ return 3; }
int minor_version(){ return 2; }
int minor_version(){
#if defined(__EMSCRIPTEN__)
return 0;
#else
return 2;
#endif
}
bool has_extension(const char * name){ return extensions.contains(name); }
@ -1269,6 +1283,16 @@ namespace gl
const char * shader_prefix()
{
#if defined(__EMSCRIPTEN__)
return R"(#version 300 es
precision highp int;
precision highp float;
precision highp sampler2D;
precision highp usampler2D;
)";
#else
return R"(#version 320 es
precision highp int;
@ -1277,6 +1301,7 @@ precision highp sampler2D;
precision highp usampler2D;
)";
#endif
}
} // namespace sys

View file

@ -24,6 +24,7 @@ if(PSEMEK_PACKAGE_MODE)
if(CMAKE_SYSTEM_NAME STREQUAL Emscripten)
list(APPEND PSEMEK_PACKAGE_LINK_FLAGS_RAW "-sMIN_WEBGL_VERSION=2" "-sNO_DISABLE_EXCEPTION_CATCHING")
list(APPEND PSEMEK_PACKAGE_LINK_FLAGS_RAW "-sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='$autoResumeAudioContext','$dynCall'")
if(CMAKE_BUILD_TYPE STREQUAL Debug)
list(APPEND PSEMEK_PACKAGE_LINK_FLAGS_RAW "-g")
endif()