Use util::hash_map instead of std::unordered_map for pathfinder
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1 changed files with 5 additions and 5 deletions
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@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include <psemek/util/functional.hpp>
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#include <psemek/util/functional.hpp>
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#include <psemek/util/hash_table.hpp>
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#include <unordered_map>
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#include <set>
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#include <set>
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#include <deque>
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#include <deque>
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#include <optional>
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#include <optional>
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@ -15,7 +15,7 @@ namespace psemek::util
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{
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{
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struct node_compare
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struct node_compare
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{
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{
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std::unordered_map<Node, Cost> const & priority;
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util::hash_map<Node, Cost> const & priority;
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bool operator()(Node const & n1, Node const & n2) const
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bool operator()(Node const & n1, Node const & n2) const
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{
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{
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@ -34,9 +34,9 @@ namespace psemek::util
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HeuristicFn heuristic;
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HeuristicFn heuristic;
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EdgeCallback edge_callback;
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EdgeCallback edge_callback;
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std::unordered_map<Node, Cost> cost;
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util::hash_map<Node, Cost> cost;
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std::unordered_map<Node, Cost> priority;
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util::hash_map<Node, Cost> priority;
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std::unordered_map<Node, Node> previous;
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util::hash_map<Node, Node> previous;
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std::set<Node, node_compare> queue;
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std::set<Node, node_compare> queue;
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pathfinder(NeighboursFn && node_neighbours, HeuristicFn && heuristic, EdgeCallback && edge_callback)
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pathfinder(NeighboursFn && node_neighbours, HeuristicFn && heuristic, EdgeCallback && edge_callback)
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