Implement Barnes-Hut algorithm for electron crystal simulation

This commit is contained in:
Nikita Lisitsa 2022-12-08 17:41:48 +03:00
parent f006ecb364
commit 0434a7d904

View file

@ -17,6 +17,7 @@
#include <psemek/ui/grid_layout.hpp> #include <psemek/ui/grid_layout.hpp>
#include <psemek/ui/event_interceptor.hpp> #include <psemek/ui/event_interceptor.hpp>
#include <psemek/util/to_string.hpp> #include <psemek/util/to_string.hpp>
#include <psemek/util/recursive.hpp>
#include <vector> #include <vector>
@ -35,6 +36,7 @@ struct main_scene
float potential = 1000.f; float potential = 1000.f;
float step = 1e-4f; float step = 1e-4f;
float multipole_threshold = 2.f;
random::generator rng{random::device{}}; random::generator rng{random::device{}};
@ -77,7 +79,7 @@ main_scene::main_scene(ui::controller & ui_controller)
count_value_label->set_halign(ui::label::halignment::center); count_value_label->set_halign(ui::label::halignment::center);
auto count_slider = element_factory.make_slider(); auto count_slider = element_factory.make_slider();
count_slider->set_value_range({1, 2000}, false); count_slider->set_value_range({1, 5000}, false);
count_slider->on_value_changed([this, count_value_label](int value){ count_slider->on_value_changed([this, count_value_label](int value){
count_value_label->set_text(util::to_string(value)); count_value_label->set_text(util::to_string(value));
@ -85,7 +87,7 @@ main_scene::main_scene(ui::controller & ui_controller)
points.resize(value); points.resize(value);
else else
{ {
float radius = std::max(0.5f, std::sqrt(points.size() / 1000.f)); float radius = std::max(0.5f, std::sqrt((points.size() + value) / 1000.f));
random::uniform_sphere_point_distribution<float, 2> d({0.f, 0.f}, radius * 1.25f); random::uniform_sphere_point_distribution<float, 2> d({0.f, 0.f}, radius * 1.25f);
while (points.size() < value) while (points.size() < value)
@ -94,21 +96,6 @@ main_scene::main_scene(ui::controller & ui_controller)
}); });
count_slider->set_value(100); count_slider->set_value(100);
auto potential_name_label = element_factory.make_label("Potential:");
potential_name_label->set_valign(ui::label::valignment::center);
potential_name_label->set_halign(ui::label::halignment::left);
auto potential_value_label = element_factory.make_label("");
potential_value_label->set_valign(ui::label::valignment::center);
potential_value_label->set_halign(ui::label::halignment::center);
auto potential_slider = element_factory.make_slider();
potential_slider->set_value_range({0, 100}, false);
potential_slider->on_value_changed([this, potential_value_label](int value){
potential = value * 10.f;
potential_value_label->set_text(util::to_string(potential));
});
potential_slider->set_value(100);
auto step_name_label = element_factory.make_label("Step:"); auto step_name_label = element_factory.make_label("Step:");
step_name_label->set_valign(ui::label::valignment::center); step_name_label->set_valign(ui::label::valignment::center);
step_name_label->set_halign(ui::label::halignment::left); step_name_label->set_halign(ui::label::halignment::left);
@ -124,23 +111,38 @@ main_scene::main_scene(ui::controller & ui_controller)
}); });
step_slider->set_value(11); step_slider->set_value(11);
auto precision_name_label = element_factory.make_label("Precision:");
precision_name_label->set_valign(ui::label::valignment::center);
precision_name_label->set_halign(ui::label::halignment::left);
auto precision_value_label = element_factory.make_label("");
precision_value_label->set_valign(ui::label::valignment::center);
precision_value_label->set_halign(ui::label::halignment::center);
auto precision_slider = element_factory.make_slider();
precision_slider->set_value_range({5, 50}, false);
precision_slider->on_value_changed([this, precision_value_label](int value){
multipole_threshold = value * 0.1f;
precision_value_label->set_text(util::to_string(std::setprecision(1), std::fixed, multipole_threshold));
});
precision_slider->set_value(15);
layout->set_size(3, 3); layout->set_size(3, 3);
layout->set_column_weight(0, 0.5f); layout->set_column_weight(0, 0.5f);
layout->set_column_weight(1, 0.5f); layout->set_column_weight(1, 0.5f);
layout->set(0, 0, count_name_label); layout->set(0, 0, count_name_label);
layout->set(0, 1, count_value_label); layout->set(0, 1, count_value_label);
layout->set(0, 2, count_slider); layout->set(0, 2, count_slider);
layout->set(1, 0, potential_name_label); layout->set(1, 0, step_name_label);
layout->set(1, 1, potential_value_label); layout->set(1, 1, step_value_label);
layout->set(1, 2, potential_slider); layout->set(1, 2, step_slider);
layout->set(2, 0, step_name_label); layout->set(2, 0, precision_name_label);
layout->set(2, 1, step_value_label); layout->set(2, 1, precision_value_label);
layout->set(2, 2, step_slider); layout->set(2, 2, precision_slider);
ui::style style; ui::style style;
style.font = ui::make_default_9x12_font(); style.font = ui::make_default_9x12_font();
style.text_scale = 2; style.text_scale = 2;
style.bg_color = gfx::color_rgba{0, 0, 127, 255}; style.bg_color = gfx::color_rgba{127, 127, 191, 255};
style.fg_color = gfx::color_rgba{255, 255, 255, 255}; style.fg_color = gfx::color_rgba{255, 255, 255, 255};
style.action_color = gfx::color_rgba{0, 0, 255, 255}; style.action_color = gfx::color_rgba{0, 0, 255, 255};
style.highlight_color = gfx::color_rgba{0, 255, 255, 255}; style.highlight_color = gfx::color_rgba{0, 255, 255, 255};
@ -151,6 +153,17 @@ main_scene::main_scene(ui::controller & ui_controller)
set_ui(root); set_ui(root);
} }
struct node
{
static constexpr std::uint32_t null = -1;
float size;
float mass = 0.f;
geom::point<float, 2> center = geom::point<float, 2>::zero();
std::uint32_t children[2][2] {{null, null}, {null, null}};
};
void main_scene::update() void main_scene::update()
{ {
ui_scene::update(); ui_scene::update();
@ -159,6 +172,93 @@ void main_scene::update()
const int iterations = 1; const int iterations = 1;
auto const origin = geom::point<float, 2>::zero(); auto const origin = geom::point<float, 2>::zero();
std::vector<node> nodes;
std::uint32_t root;
auto add_node = util::recursive([&](auto && self, geom::box<float, 2> const & bbox, auto begin, auto end) -> std::uint32_t
{
if (begin == end)
return node::null;
std::uint32_t id = nodes.size();
nodes.emplace_back().size = bbox[0].length();
if (end - begin > 1)
{
auto middle_x = bbox[0].center();
auto middle_y = bbox[1].center();
auto mid_it = std::partition(begin, end, [middle_x](auto const & p){ return p[0] < middle_x; });
auto left_mid_it = std::partition(begin, mid_it, [middle_y](auto const & p){ return p[1] < middle_y; });
auto right_mid_it = std::partition(mid_it, end, [middle_y](auto const & p){ return p[1] < middle_y; });
nodes[id].children[0][0] = self(geom::box<float, 2>{{{bbox[0].min, middle_x}, {bbox[1].min, middle_y}}}, begin, left_mid_it);
nodes[id].children[0][1] = self(geom::box<float, 2>{{{bbox[0].min, middle_x}, {middle_y, bbox[1].max}}}, left_mid_it, mid_it);
nodes[id].children[1][0] = self(geom::box<float, 2>{{{middle_x, bbox[0].max}, {bbox[1].min, middle_y}}}, mid_it, right_mid_it);
nodes[id].children[1][1] = self(geom::box<float, 2>{{{middle_x, bbox[0].max}, {middle_y, bbox[1].max}}}, right_mid_it, end);
geom::vector<float, 2> sum{0.f, 0.f};
for (int x : {0, 1})
{
for (int y : {0, 1})
{
auto cid = nodes[id].children[x][y];
if (cid != node::null)
{
nodes[id].mass += nodes[cid].mass;
sum += (nodes[cid].center - origin) * nodes[cid].mass;
}
}
}
nodes[id].center = origin + sum / nodes[id].mass;
}
else
{
nodes[id].mass = 1.f;
nodes[id].center = *begin;
}
return id;
});
{
float max_size = 0.f;
for (auto const & p : points)
geom::make_max(max_size, geom::distance(p, origin));
prof::profiler prof("tree");
root = add_node(geom::box<float, 2>{{{-max_size, max_size}, {-max_size, max_size}}}, points.begin(), points.end());
}
auto force_at = util::recursive([&](auto && self, auto const & p, auto id){
auto const & n = nodes[id];
if (n.center == p)
return geom::vector{0.f, 0.f};
auto d = p - n.center;
auto l = geom::length(d);
if (n.mass == 1.f || l > n.size * multipole_threshold)
return n.mass * d / std::pow(l, 3.f);
geom::vector sum{0.f, 0.f};
for (int x : {0, 1})
{
for (int y : {0, 1})
{
auto cid = nodes[id].children[x][y];
if (cid != node::null)
sum += self(p, cid);
}
}
return sum;
});
std::vector<geom::vector<float, 2>> delta; std::vector<geom::vector<float, 2>> delta;
for (int iteration = 0; iteration < iterations; ++iteration) for (int iteration = 0; iteration < iterations; ++iteration)
@ -169,18 +269,23 @@ void main_scene::update()
for (std::size_t i = 0; i < points.size(); ++i) for (std::size_t i = 0; i < points.size(); ++i)
delta[i] += 2.f * potential * (origin - points[i]); delta[i] += 2.f * potential * (origin - points[i]);
// Exact O(n^2) method
// for (std::size_t i = 0; i < points.size(); ++i)
// {
// for (std::size_t j = i + 1; j < points.size(); ++j)
// {
// auto d = points[i] - points[j];
// d /= std::pow(geom::length(d), 3.f);
// delta[i] += d;
// delta[j] -= d;
// }
// }
// Barnes-Hut algorithm
for (std::size_t i = 0; i < points.size(); ++i) for (std::size_t i = 0; i < points.size(); ++i)
{ delta[i] += force_at(points[i], root);
for (std::size_t j = i + 1; j < points.size(); ++j)
{
auto d = points[i] - points[j];
d /= std::pow(geom::length(d), 3.f);
delta[i] += d;
delta[j] -= d;
}
}
for (std::size_t i = 0; i < points.size(); ++i) for (std::size_t i = 0; i < points.size(); ++i)
points[i] += delta[i] * step * dt; points[i] += delta[i] * step * dt;