Add srgb default framebuffer support in application options (implemented in sdl2 non-web only)
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2 changed files with 5 additions and 0 deletions
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@ -24,6 +24,7 @@ namespace psemek::app
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std::string name;
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int multisampling = 4;
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bool highdpi = false;
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bool srgb = false;
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#if defined(PSEMEK_GRAPHICS_API_WEBGPU)
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std::vector<wgpu::feature> required_features = {};
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std::optional<wgpu::limits> required_limits = {};
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@ -38,6 +38,7 @@ namespace psemek::sdl2
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, options.srgb ? 1 : 0);
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if (options.multisampling == 0)
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{
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@ -83,6 +84,9 @@ namespace psemek::sdl2
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SDL_GL_MakeCurrent(window_, gl_context_);
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gfx::init();
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if (options.srgb)
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gl::Enable(gl::FRAMEBUFFER_SRGB);
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#elif defined(PSEMEK_GRAPHICS_API_WEBGPU)
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wgpu::setup_logging(log::level::error);
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