#pragma once

#include <psemek/wgpu/texture.hpp>

namespace psemek::wgpu
{

	struct image_subresource_range {
		texture::aspect aspect;
		std::uint32_t base_mip_level = 0;
		std::uint32_t mip_level_count = 1;
		std::uint32_t base_array_layer = 0;
		std::uint32_t array_layer_count = 1;
	};

}
