{
	"spec_file": "gl.xml",
	"api": "gles2",
	"version": "3.2",
	"profile": "core",
	"extensions": [
		"ARB_texture_filter_anisotropic",
		"ARB_compute_shader",
		"ARB_shader_image_load_store"
	],
	"indent": "\t",
	"namespace": "gl",
	"loader_namespace": "sys",
	"internal_namespace": "internal",
	"internal_prefix": "",
	"undef": 4,
	"strip": true,
	"out_header": "gl.hpp",
	"out_source": "gl.cpp",
	"include": "<psemek/gfx/gl.hpp>"
}
