320 lines
5.9 KiB
Zig
320 lines
5.9 KiB
Zig
const std = @import("std");
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const print = std.debug.print;
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const math = std.math;
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const Endian = std.builtin.Endian;
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const ArrayList = std.ArrayList;
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const AutoHashMap = std.AutoHashMap;
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const Allocator = std.mem.Allocator;
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const StringHashMap = std.StringHashMap;
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const pnt = @import("point.zig");
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const Pnt = pnt.Pnt;
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const Pin = @import("pin.zig").Pin;
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const Activity = @import("activity.zig").Activity;
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const SoundSettings = @import("settings.zig").SoundSettings;
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const FreqAmpBuffer = @import("freqamp.zig").FreqAmpBuffer;
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const utility = @import("utility.zig");
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const prnt = utility.prnt;
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pub const SoundNode = struct {
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allocator: Allocator,
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uid: usize = 0,
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// Input pins
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in_wire: f64,
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in_air: f64,
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in_gain: f64,
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in_basephase: f64,
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in_phase: f64,
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in_basefreq: f64,
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in6: f64,
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in7: f64,
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in8: f64,
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in9: f64,
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in10: f64,
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in11: f64,
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// Output pins
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r_amp: f64,
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out1: f64,
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gain: f64,
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basephase: f64,
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phase: f64,
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basefreq: f64,
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out6: f64,
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out7: f64,
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out8: f64,
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out9: f64,
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out10: f64,
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out11: f64,
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activities: ArrayList(*Activity),
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pins: ArrayList(*Pin),
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props: StringHashMap(f64),
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x: f32 = 0,
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y: f32 = 0,
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z: f32 = 0,
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fab: FreqAmpBuffer,
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active: u8 = 1,
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pub fn nullizeStartTick(self: *SoundNode) void {
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self.in_wire = 0;
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self.in_air = 0;
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self.in_gain = 0;
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self.in_basephase = 0;
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self.in_phase = 0;
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self.in_basefreq = 0;
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self.in6 = 0;
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self.in7 = 0;
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self.in8 = 0;
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self.in9 = 0;
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self.in10 = 0;
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self.in11 = 0;
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self.r_amp = 0;
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}
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pub fn create(allocator: Allocator, uid: usize) !*SoundNode {
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const activities = ArrayList(*Activity).init(allocator);
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const pins = ArrayList(*Pin).init(allocator);
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const fab = FreqAmpBuffer{};
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const props = StringHashMap(f64).init(allocator);
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const sn = try allocator.create(SoundNode);
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sn.* = .{
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.uid = uid,
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.allocator = allocator,
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.in_wire = 0,
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.in_air = 0,
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.in_gain = 0,
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.in_basephase = 0,
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.in_phase = 0,
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.in_basefreq = 0,
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.in6 = 0,
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.in7 = 0,
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.in8 = 0,
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.in9 = 0,
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.in10 = 0,
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.in11 = 0,
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.r_amp = 0,
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.out1 = 0,
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.gain = 0,
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.basephase = 0,
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.phase = 0,
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.basefreq = 0,
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.out6 = 0,
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.out7 = 0,
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.out8 = 0,
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.out9 = 0,
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.out10 = 0,
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.out11 = 0,
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.activities = activities,
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.pins = pins,
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.fab = fab,
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.props = props,
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.x = 0,
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.y = 0,
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.z = 0,
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.active = 0,
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};
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return sn;
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}
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pub fn deinit(self: *SoundNode) void {
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self.activities.deinit();
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self.fab.deinit();
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self.props.deinit();
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}
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pub fn current_tick(self: *SoundNode) u32 {
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return self.fab.current_tick;
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}
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pub fn add_r_amp(self: *SoundNode, r_amp: f64) void {
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self.fab.add_r_amp(r_amp);
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self.r_amp += r_amp;
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}
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pub fn g(self: *SoundNode, key: []const u8) f64 {
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const value = self.props.get(key);
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if (value) |v| {
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return v;
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} else {
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return @as(f64, 0.0);
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}
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}
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pub fn s(self: *SoundNode, key: []const u8, value: f64) !void {
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try self.props.put(key, value);
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}
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pub fn distance(self: *SoundNode, other: *SoundNode) f64 {
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if ((self.x == other.x) and (self.y == other.y) and (self.z == other.z)) {
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return 0;
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}
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const dx: f32 = self.x - other.x;
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const dy: f32 = self.y - other.y;
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const dz: f32 = self.z - other.z;
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return math.sqrt(dx*dx + dy*dy + dz*dz);
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}
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};
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pub const SoundNodeOld = struct {
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allocator: Allocator,
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name: []const u8 = "soundnode",
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uid: usize = 0,
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air_in: ArrayList(*SoundNode),
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wire_in: ArrayList(*SoundNode),
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air_targets: ArrayList(*SoundNode),
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wire_targets: ArrayList(*SoundNode),
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activities: ArrayList(*Activity),
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props: StringHashMap(f64),
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x: f32 = 0,
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y: f32 = 0,
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z: f32 = 0,
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fab: FreqAmpBuffer,
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active: u8 = 1,
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pub fn create(allocator: Allocator, name: []const u8, uid: usize) !*SoundNode {
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const air_in = ArrayList(*SoundNode).init(allocator);
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const wire_in = ArrayList(*SoundNode).init(allocator);
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const air_targets = ArrayList(*SoundNode).init(allocator);
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const wire_targets = ArrayList(*SoundNode).init(allocator);
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const activities = ArrayList(*Activity).init(allocator);
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const fab = FreqAmpBuffer{};
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const props = StringHashMap(f64).init(allocator);
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const sn = try allocator.create(SoundNode);
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sn.* = .{
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.uid = uid,
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.allocator = allocator,
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.name = name,
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.air_in = air_in,
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.wire_in = wire_in,
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.air_targets = air_targets,
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.wire_targets = wire_targets,
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.activities = activities,
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.fab = fab,
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.props = props,
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.x = 0,
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.y = 0,
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.z = 0,
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.active = 0,
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};
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return sn;
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}
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pub fn init(allocator: Allocator, name: []const u8) !SoundNode {
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const air_in = ArrayList(*SoundNode).init(allocator);
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const wire_in = ArrayList(*SoundNode).init(allocator);
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const activities = ArrayList(*Activity).init(allocator);
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const fab = try FreqAmpBuffer.init(allocator);
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const props = StringHashMap(f64).init(allocator);
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return .{
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.allocator = allocator,
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.name = name,
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.air_in = air_in,
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.wire_in = wire_in,
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.activities = activities,
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.fab = fab,
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.props = props,
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.x = 0,
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.y = 0,
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.z = 0,
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};
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}
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pub fn deinit(self: *SoundNode) void {
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self.air_in.deinit();
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self.wire_in.deinit();
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self.activities.deinit();
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self.fab.deinit();
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self.props.deinit();
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}
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pub fn current_tick(self: *SoundNode) u32 {
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return self.fab.current_tick;
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}
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pub fn g(self: *SoundNode, key: []const u8) f64 {
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const value = self.props.get(key);
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if (value) |v| {
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return v;
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} else {
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return @as(f64, 0.0);
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}
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}
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pub fn s(self: *SoundNode, key: []const u8, value: f64) !void {
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try self.props.put(key, value);
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}
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pub fn distance(self: *SoundNode, other: *SoundNode) f64 {
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if ((self.x == other.x) and (self.y == other.y) and (self.z == other.z)) {
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return 0;
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}
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const dx: f32 = self.x - other.x;
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const dy: f32 = self.y - other.y;
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const dz: f32 = self.z - other.z;
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return math.sqrt(dx*dx + dy*dy + dz*dz);
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}
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};
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