sonnum/zigsonnum/soundnode.zig

145 lines
3.1 KiB
Zig

const std = @import("std");
const print = std.debug.print;
const math = std.math;
const Endian = std.builtin.Endian;
const ArrayList = std.ArrayList;
const AutoHashMap = std.AutoHashMap;
const Allocator = std.mem.Allocator;
const StringHashMap = std.StringHashMap;
const pnt = @import("point.zig");
const Pnt = pnt.Pnt;
const Activity = @import("activity.zig").Activity;
const SoundSettings = @import("settings.zig").SoundSettings;
const FreqAmpBuffer = @import("freqamp.zig").FreqAmpBuffer;
const utility = @import("utility.zig");
const prnt = utility.prnt;
pub const SoundNode = struct {
allocator: Allocator,
name: []const u8 = "soundnode",
air_in: ArrayList(*SoundNode),
wire_in: ArrayList(*SoundNode),
air_targets: ArrayList(*SoundNode),
wire_targets: ArrayList(*SoundNode),
activities: ArrayList(*Activity),
props: StringHashMap(f64),
x: f32 = 0,
y: f32 = 0,
z: f32 = 0,
fab: FreqAmpBuffer,
active: u8 = 1,
pub fn create(allocator: Allocator, name: []const u8) !*SoundNode {
const air_in = ArrayList(*SoundNode).init(allocator);
const wire_in = ArrayList(*SoundNode).init(allocator);
const air_targets = ArrayList(*SoundNode).init(allocator);
const wire_targets = ArrayList(*SoundNode).init(allocator);
const activities = ArrayList(*Activity).init(allocator);
const fab = FreqAmpBuffer{};
const props = StringHashMap(f64).init(allocator);
const sn = try allocator.create(SoundNode);
sn.* = .{
.allocator = allocator,
.name = name,
.air_in = air_in,
.wire_in = wire_in,
.air_targets = air_targets,
.wire_targets = wire_targets,
.activities = activities,
.fab = fab,
.props = props,
.x = 0,
.y = 0,
.z = 0,
.active = 0,
};
return sn;
}
pub fn init(allocator: Allocator, name: []const u8) !SoundNode {
const air_in = ArrayList(*SoundNode).init(allocator);
const wire_in = ArrayList(*SoundNode).init(allocator);
const activities = ArrayList(*Activity).init(allocator);
const fab = try FreqAmpBuffer.init(allocator);
const props = StringHashMap(f64).init(allocator);
return .{
.allocator = allocator,
.name = name,
.air_in = air_in,
.wire_in = wire_in,
.activities = activities,
.fab = fab,
.props = props,
.x = 0,
.y = 0,
.z = 0,
};
}
pub fn deinit(self: *SoundNode) void {
self.air_in.deinit();
self.wire_in.deinit();
self.activities.deinit();
self.fab.deinit();
self.props.deinit();
}
pub fn current_tick(self: *SoundNode) u32 {
return self.fab.current_tick;
}
pub fn g(self: *SoundNode, key: []const u8) f64 {
const value = self.props.get(key);
if (value) |v| {
return v;
} else {
return @as(f64, 0.0);
}
}
pub fn s(self: *SoundNode, key: []const u8, value: f64) !void {
try self.props.put(key, value);
}
pub fn distance(self: *SoundNode, other: *SoundNode) f64 {
if ((self.x == other.x) and (self.y == other.y) and (self.z == other.z)) {
return 0;
}
const dx: f32 = self.x - other.x;
const dy: f32 = self.y - other.y;
const dz: f32 = self.z - other.z;
return math.sqrt(dx*dx + dy*dy + dz*dz);
}
};