sonnum/zigsonnum/soundnode.zig

147 lines
3 KiB
Zig

const std = @import("std");
const print = std.debug.print;
const math = std.math;
const Endian = std.builtin.Endian;
const ArrayList = std.ArrayList;
const AutoHashMap = std.AutoHashMap;
const Allocator = std.mem.Allocator;
const StringHashMap = std.StringHashMap;
const pnt = @import("point.zig");
const Pnt = pnt.Pnt;
const Link = @import("link.zig").Link;
const Activity = @import("activity.zig").Activity;
const SoundSettings = @import("settings.zig").SoundSettings;
const FreqAmpBuffer = @import("freqamp.zig").FreqAmpBuffer;
const utility = @import("utility.zig");
const prnt = utility.prnt;
pub const SoundNode = struct {
allocator: Allocator,
uid: usize = 0,
freq_q: u8,
pins: [256]f64,
activities: ArrayList(*Activity),
links: ArrayList(*Link),
props: StringHashMap(f64),
wantprint: bool = false,
fab: FreqAmpBuffer,
active: u8 = 0,
pub fn create(allocator: Allocator, uid: usize, freq_q: u8) !*SoundNode {
const activities = ArrayList(*Activity).init(allocator);
const links = ArrayList(*Link).init(allocator);
const fab = FreqAmpBuffer{};
const props = StringHashMap(f64).init(allocator);
const sn = try allocator.create(SoundNode);
sn.* = .{
.uid = uid,
.freq_q = freq_q,
.pins = std.mem.zeroes([256]f64),
.allocator = allocator,
.activities = activities,
.links = links,
.fab = fab,
.props = props,
.wantprint = false,
.active = 0,
};
//Gain and per-freq gains must be initialized as 1
sn.pins[32] = 1;
@memset(sn.pins[112..160], 1);
return sn;
}
pub fn printState(self: *SoundNode) void {
const fcurrent_tick: f64 = @floatFromInt(self.current_tick());
print("\n===SOUNDNODE {d} TICK {d} SECOND {d}===\n", .{self.uid, fcurrent_tick, fcurrent_tick/44100});
print("======================\n", .{});
}
pub fn corrGain(self: *SoundNode, gainmult: f64) f64 {
if (gainmult > 0) {
return self.pins[32] * gainmult;
} else {
return self.pins[32];
}
}
pub fn deinit(self: *SoundNode) void {
self.activities.deinit();
self.fab.deinit();
self.props.deinit();
}
pub fn current_tick(self: *SoundNode) u32 {
return self.fab.current_tick;
}
pub fn add_r_amp(self: *SoundNode, r_amp: f64) void {
self.fab.add_r_amp(r_amp);
self.pins[0] += r_amp;
}
pub fn g(self: *SoundNode, key: []const u8) f64 {
const value = self.props.get(key);
if (value) |v| {
return v;
} else {
return @as(f64, 0.0);
}
}
pub fn s(self: *SoundNode, key: []const u8, value: f64) !void {
try self.props.put(key, value);
}
pub fn distance(self: *SoundNode, other: *SoundNode) f64 {
if ((self.pins[61] == other.pins[61]) and (self.pins[62] == other.pins[62]) and (self.pins[63] == other.pins[63])) {
return 0;
}
const dx = self.pins[61] - other.pins[61];
const dy = self.pins[62] - other.pins[62];
const dz = self.pins[63] - other.pins[63];
return math.sqrt(dx*dx + dy*dy + dz*dz);
}
};