const std = @import("std"); const print = std.debug.print; const math = std.math; const Endian = std.builtin.Endian; const ArrayList = std.ArrayList; const AutoHashMap = std.AutoHashMap; const Allocator = std.mem.Allocator; const Pnt = @import("point.zig").Pnt; const Activity = @import("activity.zig").Activity; const SoundSettings = @import("settings.zig").SoundSettings; const FreqAmpBuffer = @import("freqamp.zig").FreqAmpBuffer; const utility = @import("utility.zig"); const prnt = utility.prnt; pub const SoundNode = struct { allocator: Allocator, name: []const u8 = "soundnode", location: Pnt = Pnt{.x = 0, .y = 0, .z = 0}, air_in: ArrayList(*SoundNode), wire_in: ArrayList(*SoundNode), activities: ArrayList(*Activity), freqamp: FreqAmpBuffer, pub fn init(allocator: Allocator, name: []const u8) !SoundNode { const air_in = ArrayList(*SoundNode).init(allocator); const wire_in = ArrayList(*SoundNode).init(allocator); const activities = ArrayList(*Activity).init(allocator); const freqamp = try FreqAmpBuffer.init(allocator); return .{ .allocator = allocator, .name = name, .air_in = air_in, .wire_in = wire_in, .activities = activities, .freqamp = freqamp, }; } pub fn deinit(self: *SoundNode) void { self.air_in.deinit(); self.wire_in.deinit(); self.activities.deinit(); self.freqamp.deinit(); } };