const std = @import("std"); const print = std.debug.print; const math = std.math; const Endian = std.builtin.Endian; const ArrayList = std.ArrayList; const AutoHashMap = std.AutoHashMap; const Allocator = std.mem.Allocator; const StringHashMap = std.StringHashMap; const pnt = @import("point.zig"); const Pnt = pnt.Pnt; const Activity = @import("activity.zig").Activity; const SoundSettings = @import("settings.zig").SoundSettings; const FreqAmpBuffer = @import("freqamp.zig").FreqAmpBuffer; const utility = @import("utility.zig"); const prnt = utility.prnt; pub const SoundNode = struct { allocator: Allocator, name: []const u8 = "soundnode", air_in: ArrayList(*SoundNode), wire_in: ArrayList(*SoundNode), activities: ArrayList(*Activity), props: StringHashMap(f64), x: f32 = 0, y: f32 = 0, z: f32 = 0, fab: FreqAmpBuffer, pub fn create(allocator: Allocator, name: []const u8) !*SoundNode { const air_in = ArrayList(*SoundNode).init(allocator); const wire_in = ArrayList(*SoundNode).init(allocator); const activities = ArrayList(*Activity).init(allocator); const fab = FreqAmpBuffer{}; const props = StringHashMap(f64).init(allocator); const sn = try allocator.create(SoundNode); sn.* = .{ .allocator = allocator, .name = name, .air_in = air_in, .wire_in = wire_in, .activities = activities, .fab = fab, .props = props, .x = 0, .y = 0, .z = 0, }; return sn; } pub fn init(allocator: Allocator, name: []const u8) !SoundNode { const air_in = ArrayList(*SoundNode).init(allocator); const wire_in = ArrayList(*SoundNode).init(allocator); const activities = ArrayList(*Activity).init(allocator); const fab = try FreqAmpBuffer.init(allocator); const props = StringHashMap(f64).init(allocator); return .{ .allocator = allocator, .name = name, .air_in = air_in, .wire_in = wire_in, .activities = activities, .fab = fab, .props = props, .x = 0, .y = 0, .z = 0, }; } pub fn deinit(self: *SoundNode) void { self.air_in.deinit(); self.wire_in.deinit(); self.activities.deinit(); self.fab.deinit(); self.props.deinit(); } pub fn current_tick(self: *SoundNode) u32 { return self.fab.current_tick; } pub fn g(self: *SoundNode, key: []const u8) f64 { const value = self.props.get(key); if (value) |v| { return v; } else { return @as(f64, 0.0); } } pub fn s(self: *SoundNode, key: []const u8, value: f64) !void { try self.props.put(key, value); } pub fn distance(self: *SoundNode, other: *SoundNode) f64 { if ((self.x == other.x) and (self.y == other.y) and (self.z == other.z)) { return 0; } const dx: f32 = self.x - other.x; const dy: f32 = self.y - other.y; const dz: f32 = self.z - other.z; return math.sqrt(dx*dx + dy*dy + dz*dz); } };