const std = @import("std"); const print = std.debug.print; const math = std.math; pub const Pnt = struct { x: f32 = 0, y: f32 = 0, z: f32 = 0, fn printPnt(self: *const Pnt) void { print("{d} {d} {d}\n", .{self.x, self.y, self.z}); } }; pub fn distanceBetweenPoints(pt1: Pnt, pt2: Pnt) f32 { if ((pt1.x == pt2.x) and (pt1.y == pt2.y) and (pt1.z == pt2.z)) { return 0; } const dx: f32 = pt1.x - pt2.x; const dy: f32 = pt1.y - pt2.y; const dz: f32 = pt1.z - pt2.z; return math.sqrt(dx*dx + dy*dy + dz*dz); }