expanding on activity
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572dc67a8c
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d827dbb754
3 changed files with 59 additions and 28 deletions
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@ -15,6 +15,7 @@ pub const Activity = struct {
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0 => { try self.reset(); },
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1 => { try self.setfreq(); },
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2 => { try self.relay(); },
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3 => { try self.slide_freq(); },
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else => {},
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}
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}
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@ -27,6 +28,29 @@ pub const Activity = struct {
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try self.soundnode.freqamp.setfreq(self.operands[0], self.operands[1]);
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}
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pub fn slide_freq(self: *Activity) !void {
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try self.soundnode.freqamp.reset();
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const init_freq: f16 = self.operands[0];
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const final_freq: f16 = self.operands[1];
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const timediff: u32 = self.end_tick - self.start_tick;
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const elapsed: u32 = self.soundnode.freqamp.current_tick - self.start_tick;
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const freqdiff: f128 = ((@as(f128, final_freq - init_freq))) / @as(f128, @floatFromInt(timediff));
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const res_freq: f16 = init_freq + @as(f16, @floatCast(freqdiff * @as(f128, @floatFromInt(elapsed)) ));
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try self.soundnode.freqamp.setfreq(res_freq, self.operands[2]);
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if (self.soundnode.freqamp.current_tick % 44100 == 0) {
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print("TIMEDIFF {d}\n", .{timediff});
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print("FREQDIFF {d}\n", .{@as(f16, @floatCast(freqdiff))});
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print("RESFREQ {d}\n", .{res_freq});
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self.soundnode.freqamp.prnt();
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}
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}
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pub fn relay(self: *Activity) !void {
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try self.soundnode.freqamp.reset();
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@ -34,10 +58,6 @@ pub const Activity = struct {
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for (self.soundnode.wire_in.items, 0..) |wired_sn, i| {
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const current_index: u32 = self.soundnode.freqamp.current_index();
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if (current_index == 0) {
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print("relaying {s} to {s}\n", .{wired_sn.name, self.soundnode.name});
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}
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const clist = wired_sn.freqamp.freqamps[current_index];
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for (clist.lst.items) |freqamp| {
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@ -69,7 +69,7 @@ pub const FreqAmpList = struct {
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pub const FreqAmpBuffer = struct {
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const buffer_ticks_default = 44100 * 3;
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const buffer_ticks_default = 44100;
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allocator: Allocator,
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buffer_ticks: u32 = buffer_ticks_default,
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@ -178,18 +178,15 @@ pub const FreqAmpBuffer = struct {
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var clist = self.freqamps[cur_index];
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// If this freq already is set, sum the r_amps
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// Currently turned off
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if (0>0) {
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for (clist.lst.items) |freqamp| {
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for (clist.lst.items) |freqamp| {
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if (freqamp.freq == freq) {
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freqamp.r_amp = r_amp;
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return;
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}
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if (freqamp.freq == freq) {
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freqamp.r_amp = r_amp;
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return;
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}
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}
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// Otherwise, append new freqamp
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@ -207,21 +204,19 @@ pub const FreqAmpBuffer = struct {
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// If this freq already is set, sum the r_amps
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if (0>0) {
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for (clist.lst.items) |freqamp| {
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for (clist.lst.items) |freqamp| {
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if (freqamp.freq == freq) {
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if (freqamp.freq == freq) {
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freqamp.r_amp += r_amp;
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if (freqamp.r_amp > 1) {
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freqamp.r_amp = 1;
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}
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return;
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freqamp.r_amp += r_amp;
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if (freqamp.r_amp > 1) {
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freqamp.r_amp = 1;
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}
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return;
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}
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}
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// Otherwise, append new freqamp
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@ -26,7 +26,7 @@ pub fn main() !void {
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var settings: SoundSettings = SoundSettings{};
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const start_tick: u32 = 0;
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const end_tick: u32 = 44100 * 120;
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const end_tick: u32 = 44100 * 10;
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var left: SoundNode = try SoundNode.init(allocator, "left_sink");
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defer left.deinit();
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@ -49,7 +49,22 @@ pub fn main() !void {
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a.operands[0] = 410.0;
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a.operands[1] = 0.8;
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var sine2: SoundNode = try SoundNode.init(allocator, "sine2");
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defer sine2.deinit();
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var a4 = Activity{
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.start_tick = 0,
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.end_tick = end_tick,
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.opcode = 3,
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.soundnode = &sine2,
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};
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a4.operands[0] = 410.0;
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a4.operands[1] = 820.0;
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a4.operands[2] = 0.5;
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try sine.activities.append(&a);
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try sine2.activities.append(&a4);
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var a2 = Activity{
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.start_tick = 0,
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@ -72,11 +87,12 @@ pub fn main() !void {
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//Preset sink nodes
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try soundnodes.append(&sine);
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try soundnodes.append(&sine2);
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try soundnodes.append(&left);
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try soundnodes.append(&right);
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try left.wire_in.append(&sine);
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try right.wire_in.append(&sine);
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try left.wire_in.append(&sine2);
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try right.wire_in.append(&sine2);
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var tick: u32 = start_tick;
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