splitting to modules, starting to flesh out soundnodes

This commit is contained in:
aprilnightk 2025-09-06 20:57:25 +03:00
parent 7061a92caf
commit 656c10d4ef
11 changed files with 173 additions and 366 deletions

2
.gitignore vendored
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@ -3,7 +3,7 @@
# Learn more about .gitignore:
# https://www.atlassian.com/git/tutorials/saving-changes/gitignore
celltool_new/plugins/rarityct
sonnum.prj
# Node artifact files
node_modules/

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@ -1,116 +0,0 @@
const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
// This creates a "module", which represents a collection of source files alongside
// some compilation options, such as optimization mode and linked system libraries.
// Every executable or library we compile will be based on one or more modules.
const lib_mod = b.createModule(.{
// `root_source_file` is the Zig "entry point" of the module. If a module
// only contains e.g. external object files, you can make this `null`.
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = b.path("src/root.zig"),
.target = target,
.optimize = optimize,
});
// We will also create a module for our other entry point, 'main.zig'.
const exe_mod = b.createModule(.{
// `root_source_file` is the Zig "entry point" of the module. If a module
// only contains e.g. external object files, you can make this `null`.
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// Modules can depend on one another using the `std.Build.Module.addImport` function.
// This is what allows Zig source code to use `@import("foo")` where 'foo' is not a
// file path. In this case, we set up `exe_mod` to import `lib_mod`.
exe_mod.addImport("zigsonnum_lib", lib_mod);
// Now, we will create a static library based on the module we created above.
// This creates a `std.Build.Step.Compile`, which is the build step responsible
// for actually invoking the compiler.
const lib = b.addLibrary(.{
.linkage = .static,
.name = "zigsonnum",
.root_module = lib_mod,
});
// This declares intent for the library to be installed into the standard
// location when the user invokes the "install" step (the default step when
// running `zig build`).
b.installArtifact(lib);
// This creates another `std.Build.Step.Compile`, but this one builds an executable
// rather than a static library.
const exe = b.addExecutable(.{
.name = "zigsonnum",
.root_module = exe_mod,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const lib_unit_tests = b.addTest(.{
.root_module = lib_mod,
});
const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
const exe_unit_tests = b.addTest(.{
.root_module = exe_mod,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_lib_unit_tests.step);
test_step.dependOn(&run_exe_unit_tests.step);
}

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@ -1,86 +0,0 @@
.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = .zigsonnum,
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// Together with name, this represents a globally unique package
// identifier. This field is generated by the Zig toolchain when the
// package is first created, and then *never changes*. This allows
// unambiguous detection of one package being an updated version of
// another.
//
// When forking a Zig project, this id should be regenerated (delete the
// field and run `zig build`) if the upstream project is still maintained.
// Otherwise, the fork is *hostile*, attempting to take control over the
// original project's identity. Thus it is recommended to leave the comment
// on the following line intact, so that it shows up in code reviews that
// modify the field.
.fingerprint = 0x6c1efda17b55dfdb, // Changing this has security and trust implications.
// Tracks the earliest Zig version that the package considers to be a
// supported use case.
.minimum_zig_version = "0.14.1",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
//.example = .{
// // When updating this field to a new URL, be sure to delete the corresponding
// // `hash`, otherwise you are communicating that you expect to find the old hash at
// // the new URL. If the contents of a URL change this will result in a hash mismatch
// // which will prevent zig from using it.
// .url = "https://example.com/foo.tar.gz",
//
// // This is computed from the file contents of the directory of files that is
// // obtained after fetching `url` and applying the inclusion rules given by
// // `paths`.
// //
// // This field is the source of truth; packages do not come from a `url`; they
// // come from a `hash`. `url` is just one of many possible mirrors for how to
// // obtain a package matching this `hash`.
// //
// // Uses the [multihash](https://multiformats.io/multihash/) format.
// .hash = "...",
//
// // When this is provided, the package is found in a directory relative to the
// // build root. In this case the package's hash is irrelevant and therefore not
// // computed. This field and `url` are mutually exclusive.
// .path = "foo",
//
// // When this is set to `true`, a package is declared to be lazily
// // fetched. This makes the dependency only get fetched if it is
// // actually used.
// .lazy = false,
//},
},
// Specifies the set of files and directories that are included in this package.
// Only files and directories listed here are included in the `hash` that
// is computed for this package. Only files listed here will remain on disk
// when using the zig package manager. As a rule of thumb, one should list
// files required for compilation plus any license(s).
// Paths are relative to the build root. Use the empty string (`""`) to refer to
// the build root itself.
// A directory listed here means that all files within, recursively, are included.
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

30
zigsonnum/point.zig Normal file
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@ -0,0 +1,30 @@
const std = @import("std");
const print = std.debug.print;
const math = std.math;
pub const Pnt = struct {
x: f32 = 0,
y: f32 = 0,
z: f32 = 0,
fn printPnt(self: *const Pnt) void {
print("{d} {d} {d}\n", .{self.x, self.y, self.z});
}
};
pub fn distanceBetweenPoints(pt1: *const Pnt, pt2: *const Pnt) f32 {
if ((pt1.x == pt2.x) and (pt1.y == pt2.y) and (pt1.z == pt2.z)) {
return 0;
}
const dx: f32 = pt1.x - pt2.x;
const dy: f32 = pt1.y - pt2.y;
const dz: f32 = pt1.z - pt2.z;
return math.sqrt(dx*dx + dy*dy + dz*dz);
}

30
zigsonnum/settings.zig Normal file
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@ -0,0 +1,30 @@
const std = @import("std");
const print = std.debug.print;
const math = std.math;
const utility = @import("utility.zig");
pub const SoundSettings = struct {
const default_sample_rate: u16 = 44100;
const default_bit_depth: u8 = 24;
sample_rate: u16 = default_sample_rate,
speed_of_sound: f32 = 343.0 / @as(f32, default_sample_rate),
bit_depth: u8 = default_bit_depth,
max_amp: i64 = math.pow(i64, 2, default_bit_depth-1) - 1,
min_amp: i64 = - math.pow(i64, 2, default_bit_depth-1),
sample_width: u8 = @intFromFloat(@as(f32, default_bit_depth) / 8.0),
sine_multiplier: f64 = utility.tau / default_sample_rate,
pub fn printSettings(self: *const SoundSettings) void {
print("Sample rate : {d}\n", .{self.sample_rate});
print("Bit depth : {d}\n", .{self.bit_depth});
print("Max amp : {d}\n", .{self.max_amp});
print("Min amp : {d}\n", .{self.min_amp});
print("Sample width: {d}\n", .{self.sample_width});
print("Sine mult : {d}\n", .{self.sine_multiplier});
}
};

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@ -1,58 +1,48 @@
const std = @import("std");
const print = std.debug.print;
const math = std.math;
const Endian = std.builtin.Endian;
const ArrayList = std.ArrayList;
const AutoHashMap = std.AutoHashMap;
const Allocator = std.mem.Allocator;
pub const tau: f64 = 2 * 3.1415926535897932384626433832795028841971;
const Pnt = @import("point.zig").Pnt;
const SoundSettings = @import("settings.zig").SoundSettings;
const utility = @import("utility.zig");
const prnt = utility.prnt;
pub fn prnt(s: []const u8) void {
print("{s}\n", .{s});
}
const SoundSettings = struct {
const default_sample_rate: u16 = 44100;
const default_bit_depth: u8 = 24;
sample_rate: u16 = default_sample_rate,
speed_of_sound: f32 = 343.0 / @as(f32, default_sample_rate),
bit_depth: u8 = default_bit_depth,
max_amp: i64 = math.pow(i64, 2, default_bit_depth-1) - 1,
min_amp: i64 = - math.pow(i64, 2, default_bit_depth-1),
sample_width: u8 = @intFromFloat(@as(f32, default_bit_depth) / 8.0),
sine_multiplier: f64 = tau / default_sample_rate,
pub const SoundNode = struct {
fn printSettings(self: *const SoundSettings) void {
print("Sample rate : {d}\n", .{self.sample_rate});
print("Bit depth : {d}\n", .{self.bit_depth});
print("Max amp : {d}\n", .{self.max_amp});
print("Min amp : {d}\n", .{self.min_amp});
print("Sample width: {d}\n", .{self.sample_width});
print("Sine mult : {d}\n", .{self.sine_multiplier});
}
};
const Pnt = struct {
x: f32 = 0,
y: f32 = 0,
z: f32 = 0,
fn printPnt(self: *const Pnt) void {
print("{d} {d} {d}\n", .{self.x, self.y, self.z});
}
};
const SoundNode = struct {
name: []const u8 = "soundnode",
air_in: []*SoundNode = undefined,
wire_in: []*SoundNode = undefined,
location: Pnt = Pnt{.x = 0, .y = 0, .z = 0}
location: Pnt = Pnt{.x = 0, .y = 0, .z = 0},
air_in: ArrayList(*SoundNode),
wire_in: ArrayList(*SoundNode),
freqmap: AutoHashMap(u64, f16),
pub fn init(allocator: Allocator, name: []const u8) !SoundNode {
var air_in = ArrayList(*SoundNode).init(allocator);
defer air_in.deinit();
var wire_in = ArrayList(*SoundNode).init(allocator);
defer wire_in.deinit();
var freqmap = AutoHashMap(u64, f16).init(allocator);
defer freqmap.deinit();
return .{
.air_in = air_in,
.wire_in = wire_in,
.name = name,
.freqmap = freqmap,
};
}
};
pub fn singleSineTick(st: *SoundSettings, freq: f16, t: u64) f64 {
@ -61,9 +51,15 @@ pub fn singleSineTick(st: *SoundSettings, freq: f16, t: u64) f64 {
}
pub fn main() !void {
var sn1: SoundNode = SoundNode{ .name="left_sink" };
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var sn1: SoundNode = try SoundNode.init(allocator, "left_sink");
var sn2: SoundNode = try SoundNode.init(allocator, "right_sink");
sn2.location.x = -5;
sn1.location.x = 4;
try sn1.air_in.append(&sn2);
var st = SoundSettings{};
st.printSettings();
@ -87,7 +83,7 @@ pub fn main() !void {
try stdout.writeAll("WAVE");
try stdout.writeAll("fmt ");
try stdout.writeInt(u32, 16, Endian.little);
try stdout.writeInt(u16, 1, Endian.little);
try stdout.writeInt(u16, 2, Endian.little);
@ -120,4 +116,4 @@ pub fn main() !void {
prnt("done");
try bw.flush();
}
}

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@ -1,46 +0,0 @@
//! By convention, main.zig is where your main function lives in the case that
//! you are building an executable. If you are making a library, the convention
//! is to delete this file and start with root.zig instead.
pub fn main() !void {
// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
// stdout is for the actual output of your application, for example if you
// are implementing gzip, then only the compressed bytes should be sent to
// stdout, not any debugging messages.
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
try stdout.print("Run `zig build test` to run the tests.\n", .{});
try bw.flush(); // Don't forget to flush!
}
test "simple test" {
var list = std.ArrayList(i32).init(std.testing.allocator);
defer list.deinit(); // Try commenting this out and see if zig detects the memory leak!
try list.append(42);
try std.testing.expectEqual(@as(i32, 42), list.pop());
}
test "use other module" {
try std.testing.expectEqual(@as(i32, 150), lib.add(100, 50));
}
test "fuzz example" {
const Context = struct {
fn testOne(context: @This(), input: []const u8) anyerror!void {
_ = context;
// Try passing `--fuzz` to `zig build test` and see if it manages to fail this test case!
try std.testing.expect(!std.mem.eql(u8, "canyoufindme", input));
}
};
try std.testing.fuzz(Context{}, Context.testOne, .{});
}
const std = @import("std");
/// This imports the separate module containing `root.zig`. Take a look in `build.zig` for details.
const lib = @import("zigsonnum_lib");

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@ -1,67 +0,0 @@
const std = @import("std");
const soundnode = @import("soundnode.zig");
const expect = std.testing.expect;
const print = std.debug.print;
const math = std.math;
const TestError = error {
IsFive,
IsSix
};
pub fn prnt(s: []const u8) void {
print("{s}\n", .{s});
}
pub fn prntNum(i: anytype) void {
print("{d}\n", .{i});
}
pub fn testValue(a: u8) TestError!u8 {
if (a == 5) {
return TestError.IsFive;
}
else {
if (a == 6) {
return TestError.IsSix;
}
else {
return a;
}
}
}
pub fn distanceBetweenPoints(pt1: *const Pnt, pt2: *const Pnt) f32 {
if ((pt1.x == pt2.x) and (pt1.y == pt2.y) and (pt1.z == pt2.z)) {
return 0;
}
const dx: f32 = pt1.x - pt2.x;
const dy: f32 = pt1.y - pt2.y;
const dz: f32 = pt1.z - pt2.z;
return math.sqrt(dx*dx + dy*dy + dz*dz);
}
pub fn main() void {
const p1: Pnt = Pnt{.x = 0, .y = 0};
const p2: Pnt = Pnt{.x = 1, .y = 1};
const p3: Pnt = Pnt{.x = 1, .y = 9751.767};
var dst: f32 = distanceBetweenPoints(&p1, &p2);
prntNum(dst);
dst = distanceBetweenPoints(&p1, &p3);
prntNum(dst);
}

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zigsonnum/testtest.zig Normal file
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@ -0,0 +1,58 @@
const std = @import("std");
const print = std.debug.print;
const ArrayList = std.ArrayList;
const AutoHashMap = std.AutoHashMap;
pub fn prnt(s: []const u8) void {
print("{s}\n", .{s});
}
const Pnt = struct {
x: f32 = 0,
y: f32 = 0,
z: f32 = 0,
fn printPnt(self: *const Pnt) void {
print("{d} {d} {d}\n", .{self.x, self.y, self.z});
}
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer {
const deinit_status = gpa.deinit();
_ = deinit_status;
}
var pntlist = ArrayList(Pnt).init(allocator);
var p1 = Pnt{.x = 0, .y= 1, .z = 3};
p1.printPnt();
try pntlist.append(p1);
pntlist.items[0].printPnt();
print("{d}\n", .{pntlist.items.len});
try pntlist.append(p1);
print("{d}\n", .{pntlist.items.len});
try pntlist.append(p1);
print("{d}\n", .{pntlist.items.len});
p1.x = 4;
p1.printPnt();
pntlist.items[0].printPnt();
print("{any}", .{@TypeOf(pntlist)});
defer pntlist.deinit();
var map = AutoHashMap(u32, Pnt).init(allocator);
defer map.deinit();
try map.put(1, p1);
try map.put(22, pntlist.items[0]);
//map.get(22).printPnt();
}

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zigsonnum/utility.zig Normal file
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@ -0,0 +1,8 @@
const std = @import("std");
const print = std.debug.print;
pub const tau: f64 = 2 * 3.1415926535897932384626433832795028841971;
pub fn prnt(s: []const u8) void {
print("{s}\n", .{s});
}