working, improved

This commit is contained in:
aprilnightk 2025-09-08 16:28:33 +03:00
parent 9d186b927c
commit 572dc67a8c
4 changed files with 217 additions and 157 deletions

View file

@ -1,15 +1,54 @@
const std = @import("std");
const print = std.debug.print;
const SoundNode = @import("soundnode.zig").SoundNode; const SoundNode = @import("soundnode.zig").SoundNode;
pub const Activity = struct { pub const Activity = struct {
start_tick: u64, start_tick: u32,
end_tick: u64, end_tick: u32,
opcode: u16, opcode: u16,
soundnode: *SoundNode, soundnode: *SoundNode,
operands: ?[10]f16, operands: [10]f16 = std.mem.zeroes([10]f16),
pub fn do(self: *Activity) !void { pub fn do(self: *Activity) !void {
try self.soundnode.freqmap.put(440, 0.8); switch (self.opcode) {
0 => { try self.reset(); },
1 => { try self.setfreq(); },
2 => { try self.relay(); },
else => {},
}
}
pub fn reset(self: *Activity) !void {
try self.soundnode.freqamp.reset();
}
pub fn setfreq(self: *Activity) !void {
try self.soundnode.freqamp.setfreq(self.operands[0], self.operands[1]);
}
pub fn relay(self: *Activity) !void {
try self.soundnode.freqamp.reset();
for (self.soundnode.wire_in.items, 0..) |wired_sn, i| {
const current_index: u32 = self.soundnode.freqamp.current_index();
if (current_index == 0) {
print("relaying {s} to {s}\n", .{wired_sn.name, self.soundnode.name});
}
const clist = wired_sn.freqamp.freqamps[current_index];
for (clist.lst.items) |freqamp| {
try self.soundnode.freqamp.addfreq(freqamp.freq, freqamp.r_amp);
}
_ = i;
}
} }
}; };

View file

@ -69,11 +69,11 @@ pub const FreqAmpList = struct {
pub const FreqAmpBuffer = struct { pub const FreqAmpBuffer = struct {
const buffer_ticks_default = 44100 * 2; const buffer_ticks_default = 44100 * 3;
allocator: Allocator, allocator: Allocator,
buffer_ticks: u64 = buffer_ticks_default, buffer_ticks: u32 = buffer_ticks_default,
current_tick: u64, current_tick: u32,
freqamps: [buffer_ticks_default]*FreqAmpList, freqamps: [buffer_ticks_default]*FreqAmpList,
pub fn init(allocator: Allocator) !FreqAmpBuffer { pub fn init(allocator: Allocator) !FreqAmpBuffer {
@ -105,77 +105,123 @@ pub const FreqAmpBuffer = struct {
const prev_index = self.index_by_tick(self.current_tick); const prev_index = self.index_by_tick(self.current_tick);
self.current_tick += 1; self.current_tick += 1;
const current_index = self.index_by_tick(self.current_tick); const cur_index = self.index_by_tick(self.current_tick);
self.freqamps[current_index].refcount -= 1; self.freqamps[cur_index].refcount -= 1;
self.freqamps[prev_index].refcount += 1; self.freqamps[prev_index].refcount += 1;
if (self.freqamps[current_index].refcount == 0) { if (self.freqamps[cur_index].refcount == 0) {
defer self.freqamps[current_index].deinit(); defer self.freqamps[cur_index].deinit();
} }
self.freqamps[current_index] = self.freqamps[prev_index]; self.freqamps[cur_index] = self.freqamps[prev_index];
} }
pub fn index_by_tick(self: *FreqAmpBuffer, tick: u64) u64 { pub fn index_by_tick(self: *FreqAmpBuffer, tick: u32) u32 {
return tick % self.buffer_ticks; return tick % self.buffer_ticks;
} }
pub fn current_index(self: *FreqAmpBuffer) u32 {
return self.index_by_tick(self.current_tick);
}
pub fn current_list(self: *FreqAmpBuffer) *FreqAmpList { pub fn current_list(self: *FreqAmpBuffer) *FreqAmpList {
const current_index = self.index_by_tick(self.current_tick); const cur_index = self.index_by_tick(self.current_tick);
return self.freqamps[current_index]; return self.freqamps[cur_index];
} }
pub fn prnt(self: *FreqAmpBuffer) void { pub fn prnt(self: *FreqAmpBuffer) void {
print("CURRENT STATE:\n", .{}); print("CURRENT STATE:\n", .{});
print("0: {*}\n", .{self.freqamps[0]});
self.freqamps[0].prnt(); const prev_index = self.index_by_tick(self.current_tick-%1);
print("1: {*}\n", .{self.freqamps[1]}); const cur_index = self.index_by_tick(self.current_tick);
self.freqamps[1].prnt(); const next_index = self.index_by_tick(self.current_tick+%1);
print("2: {*}\n", .{self.freqamps[2]});
self.freqamps[2].prnt(); print("{d}: {*}\n", .{self.current_tick-%1, self.freqamps[prev_index]});
self.freqamps[prev_index].prnt();
print("{d}: {*}\n", .{self.current_tick, self.freqamps[cur_index]});
self.freqamps[cur_index].prnt();
print("{d}: {*}\n", .{self.current_tick+%1, self.freqamps[next_index]});
self.freqamps[next_index].prnt();
} }
pub fn reset(self: *FreqAmpBuffer) !void { pub fn reset(self: *FreqAmpBuffer) !void {
const current_index = self.index_by_tick(self.current_tick); const prev_index = self.index_by_tick(self.current_tick -% 1);
var clist = self.freqamps[current_index]; const cur_index = self.index_by_tick(self.current_tick);
clist.refcount -= 1; if (self.freqamps[cur_index] == self.freqamps[prev_index]) {
var clist = self.freqamps[cur_index];
if (clist.refcount == 0) { clist.refcount -= 1;
defer clist.deinit();
if (clist.refcount == 0) {
defer clist.deinit();
}
var new_list = try FreqAmpList.create(self.allocator);
new_list.refcount += 1;
self.freqamps[cur_index] = new_list;
} }
var new_list = try FreqAmpList.create(self.allocator);
new_list.refcount += 1;
self.freqamps[current_index] = new_list;
} }
pub fn setfreq(self: *FreqAmpBuffer, freq: f16, r_amp: f16) !void { pub fn setfreq(self: *FreqAmpBuffer, freq: f16, r_amp: f16) !void {
const current_index = self.index_by_tick(self.current_tick); const cur_index = self.index_by_tick(self.current_tick);
var clist = self.freqamps[current_index]; var clist = self.freqamps[cur_index];
print("!! {*} !!\n", .{clist}); // If this freq already is set, sum the r_amps
// Currently turned off
if (0>0) {
for (clist.lst.items) |freqamp| {
if (freqamp.freq == freq) {
freqamp.r_amp = r_amp;
return;
}
}
}
// Otherwise, append new freqamp
const fa = try FreqAmp.create(self.allocator, freq, r_amp);
try clist.lst.append(fa);
}
pub fn addfreq(self: *FreqAmpBuffer, freq: f16, r_amp: f16) !void {
const cur_index = self.index_by_tick(self.current_tick);
var clist = self.freqamps[cur_index];
// If this freq already is set, sum the r_amps // If this freq already is set, sum the r_amps
for (clist.lst.items) |freqamp| { if (0>0) {
for (clist.lst.items) |freqamp| {
if (freqamp.freq == freq) { if (freqamp.freq == freq) {
freqamp.r_amp += r_amp;
if (freqamp.r_amp > 1) {
freqamp.r_amp = 1;
}
return;
}
freqamp.r_amp = r_amp;
return;
} }
} }
// Otherwise, append new freqamp // Otherwise, append new freqamp
@ -189,7 +235,7 @@ pub const FreqAmpBuffer = struct {
}; };
pub fn main() !void { pub fn nmain() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator(); const allocator = gpa.allocator();
@ -197,10 +243,13 @@ pub fn main() !void {
var fab = try FreqAmpBuffer.init(allocator); var fab = try FreqAmpBuffer.init(allocator);
defer fab.deinit(); defer fab.deinit();
try fab.reset();
try fab.setfreq(440.0, 0.84); try fab.setfreq(440.0, 0.84);
try fab.setfreq(440, 0.854); try fab.setfreq(440, 0.854);
try fab.setfreq(441.3, 0.8); try fab.setfreq(441.3, 0.8);
try fab.reset();
fab.prnt(); fab.prnt();
fab.increment_tick(); fab.increment_tick();

View file

@ -10,43 +10,75 @@ const Activity = @import("activity.zig").Activity;
const SoundSettings = @import("settings.zig").SoundSettings; const SoundSettings = @import("settings.zig").SoundSettings;
pub fn singleSineTick(st: *SoundSettings, freq: u16, t: u64) f64 { pub fn singleSineTick(st: *SoundSettings, freq: f16, t: u32) f64 {
const ft: f64 = @floatFromInt(t); const ft: f64 = @floatFromInt(t);
const fr: f64 = @floatFromInt(freq); return math.sin(st.sine_multiplier * @as(f64, freq) * ft);
return math.sin(st.sine_multiplier * fr * ft);
//return math.sin(st.sine_multiplier * @as(f64, freq) * ft);
} }
pub fn main() !void { pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; //var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator(); //const allocator = gpa.allocator();
const allocator = std.heap.c_allocator;
var settings: SoundSettings = SoundSettings{}; var settings: SoundSettings = SoundSettings{};
const start_tick: u64 = 0; const start_tick: u32 = 0;
const end_tick: u64 = 44100 * 2; const end_tick: u32 = 44100 * 120;
var sn1: SoundNode = try SoundNode.init(allocator, "sine"); var left: SoundNode = try SoundNode.init(allocator, "left_sink");
defer sn1.deinit(); defer left.deinit();
left.location.x = -0.15;
var right: SoundNode = try SoundNode.init(allocator, "right_sink");
defer right.deinit();
right.location.x = 0.15;
var sine: SoundNode = try SoundNode.init(allocator, "sine");
defer sine.deinit();
var a = Activity{ var a = Activity{
.start_tick = 0, .start_tick = 0,
.end_tick = 0, .end_tick = 0,
.opcode = 1, .opcode = 1,
.soundnode = &sn1, .soundnode = &sine,
.operands = undefined,
}; };
try sn1.activities.append(&a); a.operands[0] = 410.0;
a.operands[1] = 0.8;
try sine.activities.append(&a);
var a2 = Activity{
.start_tick = 0,
.end_tick = end_tick,
.opcode = 2,
.soundnode = &left,
};
try left.activities.append(&a2);
var a3 = Activity{
.start_tick = 0,
.end_tick = end_tick,
.opcode = 2,
.soundnode = &right,
};
try right.activities.append(&a3);
var soundnodes = ArrayList(*SoundNode).init(allocator); var soundnodes = ArrayList(*SoundNode).init(allocator);
defer soundnodes.deinit(); defer soundnodes.deinit();
try soundnodes.append(&sn1); //Preset sink nodes
try soundnodes.append(&sine);
try soundnodes.append(&left);
try soundnodes.append(&right);
var tick: u64 = start_tick; try left.wire_in.append(&sine);
try right.wire_in.append(&sine);
var tick: u32 = start_tick;
//STARTING WAV //STARTING WAV
const stdout_file = std.io.getStdOut().writer(); const stdout_file = std.io.getStdOut().writer();
@ -57,7 +89,7 @@ pub fn main() !void {
try stdout.writeAll("RIFF"); try stdout.writeAll("RIFF");
try stdout.writeInt( try stdout.writeInt(
u64, u32,
36 + (end_tick * 2 * settings.sample_width), 36 + (end_tick * 2 * settings.sample_width),
Endian.little, Endian.little,
); );
@ -78,7 +110,7 @@ pub fn main() !void {
try stdout.writeAll("data"); try stdout.writeAll("data");
try stdout.writeInt( try stdout.writeInt(
u64, u32,
end_tick * 2 * settings.sample_width, end_tick * 2 * settings.sample_width,
Endian.little, Endian.little,
); );
@ -87,31 +119,51 @@ pub fn main() !void {
while (tick < end_tick) { while (tick < end_tick) {
if (tick%44100 == 0) {
print("TICK {d}\n", .{tick});
}
for (soundnodes.items, 0..) |soundnode, i| { for (soundnodes.items, 0..) |soundnode, i| {
for (soundnode.activities.items, 0..) |activity, j| { for (soundnode.activities.items, 0..) |activity, j| {
try activity.do(); if (tick <= activity.end_tick and tick >= activity.start_tick) {
try activity.do();
}
_ = j; _ = j;
} }
var amp: f64 = 0;
var it = soundnode.freqmap.iterator();
while (it.next()) |entry| {
amp += entry.value_ptr.* * singleSineTick(&settings, @as(u16, entry.key_ptr.*), tick);
}
sample = @intFromFloat(amp * @as(f64, @floatFromInt(settings.max_amp)));
try stdout.writeInt(i24, sample, Endian.little);
try stdout.writeInt(i24, sample, Endian.little);
soundnode.freqamp.increment_tick();
_ = i; _ = i;
} }
var amp: f64 = 0;
const current_index = left.freqamp.current_index();
const clist_left = left.freqamp.freqamps[current_index];
for (clist_left.lst.items) |freqamp| {
amp += freqamp.r_amp * singleSineTick(&settings, freqamp.freq, tick);
}
sample = @intFromFloat(amp * @as(f64, @floatFromInt(settings.max_amp)));
try stdout.writeInt(i24, sample, Endian.little);
amp = 0;
const clist_right = right.freqamp.freqamps[current_index];
for (clist_right.lst.items) |freqamp| {
amp += freqamp.r_amp * singleSineTick(&settings, freqamp.freq, tick);
}
sample = @intFromFloat(amp * @as(f64, @floatFromInt(settings.max_amp)));
try stdout.writeInt(i24, sample, Endian.little);
tick += 1; tick += 1;
} }

View file

@ -27,16 +27,14 @@ pub const SoundNode = struct {
wire_in: ArrayList(*SoundNode), wire_in: ArrayList(*SoundNode),
activities: ArrayList(*Activity), activities: ArrayList(*Activity),
freqmap: AutoHashMap(u16, f16),
freqamp: FreqAmpBuffer, freqamp: FreqAmpBuffer,
pub fn init(allocator: Allocator, name: []const u8) SoundNode { pub fn init(allocator: Allocator, name: []const u8) !SoundNode {
const air_in = ArrayList(*SoundNode).init(allocator); const air_in = ArrayList(*SoundNode).init(allocator);
const wire_in = ArrayList(*SoundNode).init(allocator); const wire_in = ArrayList(*SoundNode).init(allocator);
const activities = ArrayList(*Activity).init(allocator); const activities = ArrayList(*Activity).init(allocator);
const freqmap = AutoHashMap(u16, f16).init(allocator); //REDO THIS TO INCORPORATE TICKS const freqamp = try FreqAmpBuffer.init(allocator);
const freqamp = FreqAmpBuffer.init(allocator);
return .{ return .{
.allocator = allocator, .allocator = allocator,
@ -44,7 +42,6 @@ pub const SoundNode = struct {
.air_in = air_in, .air_in = air_in,
.wire_in = wire_in, .wire_in = wire_in,
.activities = activities, .activities = activities,
.freqmap = freqmap,
.freqamp = freqamp, .freqamp = freqamp,
}; };
@ -55,85 +52,8 @@ pub const SoundNode = struct {
self.air_in.deinit(); self.air_in.deinit();
self.wire_in.deinit(); self.wire_in.deinit();
self.activities.deinit(); self.activities.deinit();
self.freqmap.deinit(); self.freqamp.deinit();
} }
}; };
pub fn singleSineTick(st: *SoundSettings, freq: f16, t: u64) f64 {
const ft: f64 = @floatFromInt(t);
return math.sin(st.sine_multiplier * @as(f64, freq) * ft);
}
pub fn nmain() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var sn1: SoundNode = SoundNode.init(allocator, "left_sink");
defer sn1.deinit();
var sn2: SoundNode = SoundNode.init(allocator, "right_sink");
defer sn2.deinit();
sn2.location.x = -5;
sn1.location.x = 4;
try sn1.air_in.append(&sn2);
var st = SoundSettings{};
st.printSettings();
const duration_in_sec: u32 = 5*60;
prnt("start");
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
//WRITING WAV HEADER
try stdout.writeAll("RIFF");
try stdout.writeInt(
u32,
36 + ((duration_in_sec * st.sample_rate) * 2 * st.sample_width),
Endian.little,
);
try stdout.writeAll("WAVE");
try stdout.writeAll("fmt ");
try stdout.writeInt(u32, 16, Endian.little);
try stdout.writeInt(u16, 1, Endian.little);
try stdout.writeInt(u16, 2, Endian.little);
try stdout.writeInt(u32, st.sample_rate, Endian.little);
const block_align: u16 = @intCast(2 * st.sample_width);
try stdout.writeInt(u32, @as(u32, block_align) * st.sample_rate, Endian.little);
try stdout.writeInt(u16, block_align, Endian.little);
try stdout.writeInt(u16, st.bit_depth, Endian.little);
try stdout.writeAll("data");
try stdout.writeInt(
u32,
(duration_in_sec * st.sample_rate) * 2 * st.sample_width,
Endian.little,
);
var sample: i24 = 0.0;
var amp: f64 = undefined;
for (0 .. st.sample_rate * duration_in_sec) |t| {
amp = singleSineTick(&st, 440, t);
sample = @intFromFloat(amp * @as(f64, @floatFromInt(st.max_amp)));
try stdout.writeInt(i24, sample, Endian.little);
try stdout.writeInt(i24, sample, Endian.little);
}
prnt("done");
try bw.flush();
}